Thejustinflynn pokegen
Zapdos provides Tailwind support which can be crucial against Rain, and helps this relatively slow team put on more offensive pressure in general. With Intimidate, Landorus-T suppress Pokemon like Mega-Kangaskhan, opposing Landorus-T, and any physical attackers besides Bisharp and Metagross before Mega Evolving, which Charizard can deal with anyway. Landorus-T, thanks to Charizard's Flying type, can also use Earthquake freely, resulting in massive spread damage. It also allows Charizard-Y to freely spam Heat Waves for tons of damage. No Substitute for Rain (9th Place Oregon Regional)Ĭharizard-Y, the best Sun setter, nullifies the Water-Type presence that threatens Landorus-T.
Worst case scenario they eliminate your Politoed before you can even try to regain control of the weather. If they maintain that control, you'll be taking nasty damage for 1-3 turns trying to reset the weather. Sun and Sand (Weather Wars): Sun and Sand will always be prepared for Rain, and smart Sun/Sand players will always try to keep their weather dominant on the field.If you win the Weather War, Rain naturally beats Sand and Sun.
THEJUSTINFLYNN POKEGEN PATCH
Having Ludicolo's almost perfect coverage with it's Water+Grass+Ice moves makes it easy to patch up a team's offensive coverage.Rain has made Top Cut in almost every single Pokemon event since the BW era.One of the fastest archetypes in the game, as well as one of the fastest gamestyles (games usually last 7 turn max).However, you have to be careful! Rain team matches usually only last around six turns because either the opponent's team couldn't withstand the Drizzle, or you got soaked! If you want to play Rain, try to exert as much offensive pressure as possible on the opponent so that if they make a mistake, or you predict a switch, you can gain a clear lead on your opponent. Rain players tends to be really offensive players, matching up with Rain's fast paced games. Hydreigon deals with Steel Types that would seek to use the rain to their favor, while Landorus-T threatens the other two fast weather conditions, Sun and Sand. Thundurus handles Talonflame, which threatens Ludicolo, while Mega Metagross scares away the Mega-Venusaur which the Rain Core can't break. Politoed + Ludicolo is the rain core, as Politoed provides Drizzle while Ludicolo has the Swift Swim ability, making it faster under rain and a really dangerous threat with amazing coverage between Ice Beam, Giga Drain and Scald. These are possibly the most straight-forward archetypes in the VGC metagame teams that utalize weather conditions as Speed Control methods, to power up moves, or for patching up weaknesses. So, to help all the starters to make the best team that they can, I'll ask your help for naming the most common archetypes, one by one, the Pokemon that you often see on them, and their pros and cons. The same thing has started happening to me when I help people teambuilding for VGC 2015, but the issue is that you can't build a team by just knowing the common Pokémon in the metagame, as when you try to build a team around them you'll often find yourself in the situation that each Pokemon can handle the threats they're meant to handle really well, but there's no synergy between the partners at all. When I started playing VGC I didn't have any idea of what to run until one of my friends helped me get to know the most common Pokemon in the metagame (that was back in 2012). Hey! Sebastián Lara here, also known as SkarmSteel on this forum and on the Pokemon Showdown! simulator.